Categories
Collaborative Unit

Week 3: Avatars

Games and Avatars

The lesson today primarily focused on avatars, their evolution, and the various types of games in which they appear. Different types of avatars exhibit distinct characteristics and personalities, serving diverse roles in both animation and gaming contexts.

There are also various types of games, such as Role-Playing Games (RPGs), Massively Multiplayer Online Games (MMOs), and Cyborg games, where players take on the role of a surgeon or mechanic working on cyborgs, bionic individuals, and augmented humans. Additionally, there is VR live chat, a platform that allows VR characters or players to interact with one another, though it sometimes includes inappropriate content.

Nonetheless, it is evident that the types of games have evolved over time, and their mechanics have adapted to reflect these changes. But how, then, are these virtual avatars created? The design of avatars involves crafting virtual identities that transcend the limitations of physical embodiment, enabling users to explore and experiment with various forms of self-expression. This process allows for the creation of diverse personas, each with unique characteristics and roles that align with the dynamics of the game or virtual environment.

Next week, we will visit Tate Modern to scan sculptures and explore additional digital opportunities available to us. This will provide an exciting chance to engage with art in new, innovative ways and deepen our understanding of how digital technology can enhance creative expression.

NHS Project Progress

Following our meeting with the client, we received feedback and made revisions to the project. The primary changes include:

  1. Audio track
    • addition of an audio track between the transition from the physical to the emotional section

The following revision provides a more formal and academic tone:

“We have added an additional element, which is: ‘Or, if they are not, it provides the opportunity to step back and reflect that this is not (11:17) right.’ As a result, the transition has become smoother. This represents the revised version of the animatic.”

2. Character Design

  • Develop a design that reflects the distinct characteristics of South London, incorporating a more realistic, human-like aesthetic. The character should not be portrayed with exaggerated features such as extreme slimness or an overtly cartoonish appearance, but rather with a more grounded and relatable form.

The new character design is more realistic, with more variations on ethic and the body shape of the people.

Categories
Collaborative Unit

Week 2: Design and Digital Processes and DAOs

In our lesson, we discussed licenses and copyrights, particularly in the context of using AI tools. For example:

AI Use and Copyright Rules:

  • Paid Users: With tools like MidJourney, paid users generally own the property they create, though the image may still be shared with others.
  • Non-Paid Users: Non-paying users do not own the rights to the created content.

Tips for Collaboration: When collaborating on a project, it’s essential to ask the following questions:

  • What is the purpose or goal of the project?
  • Who owns the intellectual property (IP)?
  • Is there a financial agreement, and if so, what are the terms?
  • How long does the agreement last?
  • Can others use the created content, or is it an exclusive agreement?
  • How will all parties involved benefit from the collaboration?
  • What are the long-term benefits of the agreement? Are there potential future opportunities?

For instance, if planning to submit work to a festival, it may be necessary to reach an agreement with your group members regarding content usage, such as signing a contract.

This lesson made me realize the significance of copyright issues in real-world situations, which I hadn’t fully considered before. Until now, my work has mainly involved collaborating with classmates, with no external stakeholders involved.

After a period of deliberation, I ultimately decided to join the NHS group, as the project aligned more closely with my interests and complemented both my previous and upcoming work.

We formed a group and began brainstorming ideas, which led to the development of the following components:

  • Storyline
  • Storyboard
  • Audio tracks
  • Animatic
  • Mood board

Although there were some disagreements regarding the style and VFX effects to be used in the animation, we were able to resolve them by seeking advice and feedback from the client. Ultimately, the client’s preferences were the priority, and this experience reflected a common practice in the industry.

Categories
Advanced and Experimental 3D computer Animation Techniques 1 project 1

Week 2: Establishing your world

Establishing the world

World-building involves constructing a world where the story takes place.

  • Incorporating props helps guide the audience’s attention towards the central character, directing focus to the main element of the scene.

In the above scene, the ice cream in the background serves as a guide, directing the audience’s attention towards the central characters. The gradual shift in colours, from lighter pink to darker shades of pink and orange(vice versa), further enhances this focus.

Shot Testing & Moodboard

This is the moodboard I created for the balloon story. I envision the balloon taking a dog shape, as it is likely to be more appealing to the audience, particularly younger viewers. I also want the overall colour palette to feature bright and sharp tones, enhancing its visual impact.

However, the colour tone of both the environment and the character is quite similar, which makes it difficult for the protagonist to stand out. Based on my tutor’s advice, I took inspiration from the colour palette of The Incredibles to create a more distinct contrast between the character and the surroundings.

With the new moodboard, the protagonist is now more distinct and stands out clearly within the environment.

I also created some establishing shots and conducted tests with various camera angles for the previsualisation.

They are currently in the initial stage, so further modifications are needed. I will make adjustments, particularly to the transitions, the emotional tone conveyed by different shots, and the smoothness of the scene. Once these changes are made, I will link the shots together to create a more cohesive previsualisation for the animation.

Categories
Collaborative Unit

Week 1: Unit Introduction

In the first week, we initially formed groups based on our chosen topics and generated ideas. However, after receiving the briefs, I found myself reconsidering my options and contemplating which group to join. I was torn between the NHS brief, which involved creating an animation for breast cancer awareness, and my original group, which was considering the Departure Lounge project, focused on developing a VR game.

Several factors influenced my decision-making process:

NHS Brief:

  • The project appeared less complex and more straightforward, as it involved animation, a field I was familiar with, but not one in which I had extensive experience.
  • It offered an opportunity to contribute to a meaningful and impactful cause.
  • However, the scope of the project seemed less dynamic, with fewer opportunities for collaboration and learning from teammates with diverse skills.
  • Working with a real client would provide valuable professional experience.

Departure Lounge/Other Festivals:

  • This project was more complex, requiring skills in areas such as coding, gaming, VR, and using Unity—none of which I had much experience with.
  • Given that the client had already been developing the concept for two years, there was a risk the project might be difficult to complete.
  • On the other hand, this project would offer greater opportunities for collaboration and learning from teammates with varied expertise.
  • Many groups were selecting this brief, which raised the possibility of not being chosen by the client.

Ultimately, I had to weigh the potential for personal growth and skill development against the challenges and uncertainties of each option.

Categories
Thesis

Week 3: Understanding and Establishing Research Frameworks

In today’s lesson, we explored the structure and key concepts of a thesis proposal in greater detail. We also reviewed some strong examples and I realized that clarity—both in layout and content—is essential to crafting a strong proposal.

For example:

The table of contents should include page numbers for easy navigation.

Additionally, we discussed quantitative and qualitative research methods:

Quantitative:

  • Survey
The benefits of survey research and how online platforms can make the ...
  • Descriptive
  • Experimental
Experimental Research: Definition, Types, Examples | Appinio Blog
  • Correlational

Qualitative:

  • Conducting interviews
Make the interview process smooth – What to ask and how to get people ...

Both research methods play a crucial role in academic research.

Emotional Engagement and Visual Metaphors in Pixar’s Narrative Tropes: A Critical Analysis of Character Development and Audience Connection

After careful consideration of various topics and ideas, I chose to focus on Pixar movies, as they have consistently inspired me over time. Since I will be working on this thesis for the entire year, it makes sense to delve into something that continually interests and fascinates me.

Why Pixar is the Powerhouse They are Today, and How You Can Easily ...

I conducted research on Pixar’s narrative techniques, with a particular focus on recurring tropes. This analysis encompasses various elements such as:

  • Films catering to all age groups, with a particular emphasis on younger audiences
  • The depiction of unique societies
  • Notable Pixar films, including Monsters University, Finding Nemo, Soul, Elemental, and Cars
  • Moments that evoke emotional responses, often leading to tears
  • The development of rapport between characters and the audience
  • Engaging short films such as Bao and Piper
  • Key backstories, such as:
    • Jessie (Toy Story): The experience of abandonment by her owner
    • Carl (Up): The poignant loss of his spouse
  • Crucial narrative twists that introduce unexpected developments
  • The creation of escalating emotional conflicts

This analysis is informed by insights from the article

10 Tropes That Can Be Found in Every Pixar Film

Categories
Thesis

Week 1-2: Thesis Proposal Brief

In this lesson, we reviewed the structure of a thesis and the thesis proposal. I have been brainstorming potential topics for both my thesis and Final Major Project (FMP).

Post-Graduation Focus

Primary Interest: 3D Computer Animation
Where My Passion Lies: Education – I am more interested in sharing knowledge than just applying technical skills.

Skills Required for Career:

  • Software: Maya, Blender, Unreal Engine, Unity, ZBrush, TV Paint, Houdini
  • Soft Skills: Collaboration, Time Management, Patience, Teaching

FMP Showcase Concept

  • Display on a monitor
  • Interactive props
  • Small souvenirs alongside the display
  • Relevance to Thesis? Not necessarily required

Thesis Topic Considerations

  • Medium: Screen-based, Installation, Expanded Cinema, Interactive, Games/Animation
  • Aesthetics: Experimental animation, Acoustic (Sound)
  • Acting & Depiction: Emotion & Affect, Formalism, Interpretation, Skepticism
  • Color & Light

Miyazaki’s Work:

  • Themes: Human-nature relationship, Ecophilosophy, Feminism, Pacifism (comparison to Western media)
  • Films for Reference:
    • Evil Does Not Exist
    • FernGully
    • Grave of the Fireflies (Netflix)

Narrative Tropes

  • Common Behaviors in Stories: E.g., the princess being kissed
  • Subverting Tropes: Examining how Miyazaki avoids common narrative tropes
  • Tropes in Environmental Films: What patterns emerge in storytelling related to nature?

Further Readings & Resources

Academic Sources:

  • American Cinema’s Transition to Sound
  • Sound Synthesis, Representation, and Narrative Cinema
  • Pixar Narratives – Heavy reliance on tropes vs. innovation
  • Pixar Tropes: Subversion of Disney conventions

Online Research:

Categories
Advanced and Experimental 3D computer Animation Techniques 1 project 1

Week 1: Elements of Mise En Scene/ Camera animation

Elements of Mise En Scene/ Camera animation

Use the golden ratio in storyboards – place key elements at the interest points for balanced composition.

In this image, the two red circles indicate the interest points where the main character (balloon) intersects with the guiding lines. Placing the character at these points creates a more balanced composition and effectively follows the rule of thirds.

This image shows the character not intersecting with the interest points, resulting in a less appealing composition for the audience.

  • Plan before setting up the scene – ask key questions to ensure clarity and purpose.
  • Guide the audience’s focus – a well-structured scene prevents confusion.
  • Build up before major events – create anticipation and context to enhance impact.
  • Use different shots intentionally – each angle conveys a specific emotion or meaning.
  • Example: Shot 1 – Camera angle from inside a car, set in a darker outdoor environment.

Without showing the car, the audience can still understand that the scene takes place in a car. Additionally, shooting from a low angle creates a sense of pressure or impending action, making the scene feel more intense.

In my opinion, the elements above are essential when filming or planning. I need to study them in detail before creating storyboards and animating. Since there is so much to consider, waiting until I start the storyboard would be too late, and I might overlook important aspects.

The Hero’s Journey

Hero's journey - Wikipedia

Character and story are fundamental elements in animation, as highlighted by a Pixar senior animator. To create a vivid and appealing character, it is essential to follow the Hero’s Journey (refer to the image above). Many well-known characters have followed this structure, making them more engaging and memorable to audiences.

How to Train Your Dragon - Plugged In
10 Pixar Characters Who Belong In Other Movies

3 Storyboard Ideas

For this week’s task, we created three storyboards for our Final Major Project (FMP) or other animation work. This proved to be quite challenging for me. Although I had been recording ideas as they came to mind, developing three fully-formed concepts within a week remained difficult.

To generate ideas, I utilised mind mapping and conducted online research, including analysing YouTube short animations and exploring visual styles on Pinterest. Through this process, I developed the following three concepts.

I find this artist’s work visually appealing and engaging, particularly in terms of colour, style, and narrative. The animation effectively holds my attention, especially with its plot twist at the end. However, I find the sad and somewhat ambiguous ending less appealing. While this is not necessarily a flaw, it does not align with my own creative intentions. Therefore, I will use the aesthetic aspects as a reference but take a different approach to the ending.

Inspired by a real-life scene, when I returned home one day and saw a balloon floating on the street, I developed this story. It centres on a balloon that is simultaneously scared and worried about being crushed by a car, yet also excited by the experience. The story conveys the message that, even in extreme circumstances, we should remain positive, as this mindset can lead to a different, often better outcome.

For this story, I aim to depict a character searching for a coal rock, which, when found, will set him on fire, just like it did for others. The character exhaustively searches in various places, while everyone else succeeds, leaving him the only one who fails. In the end, he discovers the rock at home. This story conveys the message that the things we often seek are right beside us. It encourages being observant and appreciating the loved ones around us.

For the final story, I was inspired by the Frisbee disc. I am not entirely sure why, but I found it intriguing to imagine someone running on the Frisbee disc, and felt it could lead to an interesting narrative.

Understanding The Upwind Throw - Spin Vs. Wobble - Ultiworld

I developed a story in which the protagonist, like others, is focused on running as fast as possible. In his pursuit, he becomes so absorbed in competing that he neglects the time spent with family and overlooks the beautiful things, such as flowers, along his path. Eventually, he realises that time has passed quickly, and his family has grown older. In response, he runs in the opposite direction, hoping to find his family in a younger version. This story aims to inspire people to slow down and cherish their loved ones.

Among the three ideas, I am most interested in further developing the first balloon idea, as it is the most fully-formed. I already have a clear vision of the aesthetic and style I want to achieve.

Categories
Design for Animation, Narrative Structures and Film Language

Week 12: Final Submission

Critical Report Presentation

(Please switch on the subtitles on the right bottom corner)

Categories
3D Computer Animation Fundamental

Week 12: Final Submission

Immersion & Animation Showreel

Regarding my final submission for the Unreal Engine (UE) project, I am not entirely satisfied with the outcome and recognize there are significant areas for improvement. These include enhancing the smoothness of the fish’s animation, improving lighting, and refining the sound design, among other aspects. I intend to address these shortcomings not only in this project but also in future endeavors.

That said, the project has been an invaluable learning experience. While we covered the fundamentals of Unreal Engine in class, I found the knowledge insufficient, particularly for animating characters and transferring files into the engine. Consequently, I undertook extensive self-directed learning and resolved numerous challenges, which enabled me to acquire new skills that will be beneficial in the future. Looking ahead, I plan to expand my technical expertise by learning software such as ZBrush, Blender, and other 3D applications to broaden my creative capabilities.

With regard to the Maya fundamental animation projects, I have developed a heightened sensitivity to the finer details of animation after completing the course. During my undergraduate studies in Animation and Digital Arts, critiques were often focused on general impressions rather than providing specific, actionable feedback. For example, key principles such as using arcs, adding hand swings, or incorporating weight shifts were not emphasized. Moving forward, I will consistently keep these essential principles in mind to improve the quality of my future animations.

Design Proposal

(Please turn on the subtitles on the right bottom corner. )

Categories
3D Computer Animation Fundamental animation

Week 11: Body Mechanics Polish

Previous Blocking Animation Issues

(1) Fingers should be animated

Initially, I did not realize that animating the fingers was essential for creating curves similar to those depicted in the yellow illustrations of the animation above. At first, I focused solely on animating the arms. However, this approach lacked the necessary detail. I soon realized that to achieve a more refined and comprehensive animation, I would need to incorporate greater detail and push my skills further by animating the fingers as well.

(2) Shape changing of the body

While animating, I overlooked the rotation of the body, which resulted in the animation lacking smoothness. To improve this, I will need to incorporate these rotational changes into the blocking animation and refine the movement further during the spline phase.

(3) Anticipation before standing up

Anticipation serves to provide the audience with cues regarding upcoming actions. For a more detailed explanation, please refer to the final section of the Blog from Week 2. Therefore, it would be beneficial to incorporate an anticipatory movement before the character stands.

(4) More Clearer Poses

For this frame, I should clarify the pose by reducing the twist of the shoulder in relation to the camera, while maintaining the triangular shape between the arms and the body. Additionally, I must ensure that the left hand makes contact with the leg.

(5) Extension of the Hands

It appears that the hands are missing keyframes. Instead of only keyframing the character’s position before and after standing, I should include additional in-betweens. For more information on keyframes and in-betweens, please refer to the Blog from Week 1. By incorporating more in-betweens, the animation will have greater extensions, resulting in smoother motion.

Outcome of Changes and Spline Animation