My Previs Progress
This week, I am focusing on revising the previous work. I have made adjustments to each shot in order to enhance the smoothness and bring them closer to the final desired outcome.
Changes made
The changes I implemented primarily encompass the following areas:
- Timing
- Pacing
- Framing
- Proportion
- Modeling
While focusing on the adjustments recommended, I occasionally overlooked certain compositional principles, particularly the rule of thirds in framing. For wider shots, I realized that incorporating closer shots might improve the visual impact and provide a more balanced perspective.

In terms of proportion, I paid particular attention to the relationship between the building and the human figures, ensuring that both elements were appropriately scaled to create a cohesive and realistic representation.

As for modeling, I enhanced the first shot by adding a path, trees, and taller fences, effectively transforming the scene into a park-like environment. Additionally, in a scene where a car is depicted speeding, I widened the road and introduced streetlights to reinforce the impression of a busy roadway. These modifications collectively contribute to a more dynamic and immersive visual narrative.

Changes to be made
There are still several areas I need to refine:
1. Timing
Some shots appear awkward in terms of timing. For instance, certain sequences are too rapid, which makes it difficult for the audience to fully comprehend crucial moments, such as when the balloon slides under the car. To address this, I plan to extend the duration of these shots to allow for better visibility and smoother transitions.
2. Transitions
In the scene where the balloon is floating towards the sky, the subsequent shot transitions to a view of the park. However, this change feels abrupt, as if something is missing in between. I believe inserting a shot that bridges the two scenes would help the audience better understand the direction in which the balloon is traveling, creating a more seamless and coherent flow.
3.Proportion
There are still proportion issues to address, particularly when duplicating props across different shots. I did not initially account for the scale, which resulted in human props being as large as trees. This inconsistency needs to be corrected to maintain visual realism and balance throughout the scene.