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3D Computer Animation Fundamental immersion

Week 2: World Building

Unreal Engine

In today’s lesson, we explored the fundamentals of Unreal Engine, including the creation of textures, the process of downloading models, an overview of the level settings, and the collaborative features that will be essential for our upcoming group project. While this content may appear introductory, it is imperative that I continually familiarize myself with these concepts to ensure a seamless production process in the future.

Work Appreciation

Additionally, we examined two distinctive examples of narration: Sam Rolfes Presents: Stage Two – Return to House of Kenzo and Black Cloud by Lawrence Lek.

Both works do not convey their narratives directly; instead, they engage the audience through abstract and experimental approaches that invite deeper immersion into the story.

My Storyboard

Also, I have begun developing my ideas for the upcoming final project. Below are my storyboards.

At this stage, my ideas remain vague and abstract. To enhance my storyboards, I plan to incorporate more details and references, including online images. Here are some strategies I will employ to achieve this:

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