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Collaborative Unit

Week 1: Unit Introduction

In the first week, we initially formed groups based on our chosen topics and generated ideas. However, after receiving the briefs, I found myself reconsidering my options and contemplating which group to join. I was torn between the NHS brief, which involved creating an animation for breast cancer awareness, and my original group, which was considering the Departure Lounge project, focused on developing a VR game.

Several factors influenced my decision-making process:

NHS Brief:

  • The project appeared less complex and more straightforward, as it involved animation, a field I was familiar with, but not one in which I had extensive experience.
  • It offered an opportunity to contribute to a meaningful and impactful cause.
  • However, the scope of the project seemed less dynamic, with fewer opportunities for collaboration and learning from teammates with diverse skills.
  • Working with a real client would provide valuable professional experience.

Departure Lounge/Other Festivals:

  • This project was more complex, requiring skills in areas such as coding, gaming, VR, and using Unity—none of which I had much experience with.
  • Given that the client had already been developing the concept for two years, there was a risk the project might be difficult to complete.
  • On the other hand, this project would offer greater opportunities for collaboration and learning from teammates with varied expertise.
  • Many groups were selecting this brief, which raised the possibility of not being chosen by the client.

Ultimately, I had to weigh the potential for personal growth and skill development against the challenges and uncertainties of each option.

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