Immersion & Animation Showreel
Regarding my final submission for the Unreal Engine (UE) project, I am not entirely satisfied with the outcome and recognize there are significant areas for improvement. These include enhancing the smoothness of the fish’s animation, improving lighting, and refining the sound design, among other aspects. I intend to address these shortcomings not only in this project but also in future endeavors.
That said, the project has been an invaluable learning experience. While we covered the fundamentals of Unreal Engine in class, I found the knowledge insufficient, particularly for animating characters and transferring files into the engine. Consequently, I undertook extensive self-directed learning and resolved numerous challenges, which enabled me to acquire new skills that will be beneficial in the future. Looking ahead, I plan to expand my technical expertise by learning software such as ZBrush, Blender, and other 3D applications to broaden my creative capabilities.
With regard to the Maya fundamental animation projects, I have developed a heightened sensitivity to the finer details of animation after completing the course. During my undergraduate studies in Animation and Digital Arts, critiques were often focused on general impressions rather than providing specific, actionable feedback. For example, key principles such as using arcs, adding hand swings, or incorporating weight shifts were not emphasized. Moving forward, I will consistently keep these essential principles in mind to improve the quality of my future animations.
Design Proposal
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