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3D Computer Animation Fundamental animation

Week 6: Walk Cycle

Weight Shift(Spline)

For the previous homework about weight shift, I modified the version from blocking to spline.

I find the outcome somewhat bouncy and unstable, possibly due to excessive movement in the body and the ankle of the leg. To address these issues, I made adjustments and created the next version of the weight shift.

Walk Cycle

Fig-1: Animator’s Survival Kit P.108

In every walk cycle, there are five key positions: contact, down, passing pose, up, and another contact, as illustrated in the image above. The repetition of these movements creates the foundation of a walk cycle. Regardless of whether the character is a princess or a superhero with distinct personalities and traits, they all adhere to these fundamental principles in their walk cycles.

Fig-1: Animator’s Survival Kit P.119

Walk Cycle: Reference

I find this reference quite useful, as it outlines each movement within the walk cycle and includes a grid that helps me better understand the shifts of different body parts.

Walk Cycle: Outcome

I am uncertain about the body tilting left and right, as it appears somewhat awkward to me. I plan to address this issue to improve the overall animation.

Upon reviewing the animation from the front view, I noticed that the body has shifted to the left. This presents another issue that I need to address.

I attempted to remake the walk cycle by following the tutorial’s guidance and found that copying and pasting frames is much more efficient than recreating each pose from scratch. Additionally, I incorporated a subtle shift of the ball’s body in the front view, making the movement appear more natural.

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