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Advanced and Experimental 3D computer Animation Techniques 1 project 2

(T3) Week 8: Resolume Arena VJ software, Midi Controller

Today’s session focused on learning the basics of Resolume Arena, the fundamentals of VJing, and how to use a MIDI controller in a live visual performance setup.

Key topics included clip triggering, layer management, and effect controls in Resolume, as well as mapping MIDI hardware for more intuitive real-time control.This foundational session sets the stage for more advanced creative workflows in future projects.

We could edit the workspace into the way we like to work, for instance, we can choose to press any button on the keyboard to control the clip we wanted to.

Can do the same thing to a MIDI controller. A MIDI controller refers to a controller which you could professionally use in different events for festivals or even house party, it seemed really fun to me.

This week, progress has been limited due to a heavy workload from two other submissions, as well as ongoing tasks like the thesis proposal and the voice acting spline. However, I did manage to re-record the stop-motion segment for the first part of the animation to achieve a cleaner version and ensure better alignment with the 3D portion.

I added this shot which is having the same action as the 3D animation to make transition from stop-motion to 3D smoother.

This is also another test with the same shot but with parachute appearing at the end. I will hand draw the animation of the parachute later on.

For the car crash part, I also re-recording the stop motion as I think that the previous version is not that good and kind of rough.

I also re-recorded the stop-motion part for the pop part where the balloon pops when its in the sky. I think for this part, if sound effect is added, it would be more realistic and understandable.

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