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Advanced and Experimental 3D computer Animation Techniques 1 project 1

(T3) Week 11: Blocking Plus

What have we learnt?

In the class today we have been going through things on top of blocking. Originally I thought blocking is just setting up the basic key poses in Maya and that’s it. However, after the class today, I realised that it was actually way more than that. Blocking actually can include as much movement as spline, the more we make, the fewer difficulties we have to face later on, as blocking is the initial stage of animation. This way, we could shorten the things to do in spline, in spline later on, we could just focus on knee pops and clean ups.

Blocking

  • basic: poses, timing, spacing, motion
  • blocking +: adding more frames to the original blocking

*DO NOT HIT SPLINE

moving holds (NEED to have this if dont want animation to float)

  • everything is moving but it is holding at the same time
  • before making the next move, there will be slight movement before that
    • for a head turning animation to right
      • moving hold means before head turns —> body/head/hand etc might tilt left

Overshooting

  • after the movement, there might be more movement afterwards
    • for a head turning animation to right
      • overshooting means the movement after the turning —> body/head/hand etc might tilt to right

*can middle mouse drag the moving hold if need to change it to another timing

IMG_3556.jpeg

Copied-Pairs

  • frames to hold
    • eg want the movement to remain unchange(no inbetween) —> copy and paste them

Breakdown and Arcs:

  • examples of breakdown
    • waving, bending, leg walking
  • Arcs are IMPORTANT!!!!!!!!!!!!!!!
    • enhances animation eventhough there’s mistakes

Homework:

  • Keyposes + blocking plus
  • follow animation checklist

Body Mechanics Progress

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