Today’s Lesson
4-5 weeks later will do lip-syncing
show Body Mechanics Shot Planning next week
- a motion, a movement
- can shoot video reference/ online references(combine)
- keep doing it until good takes
- should be detailed
- when see it —> know what’s happening
- eg throwing a snowball
- excited before throwing —> then getting scared when he get hit
From point A → B
- make it hard create obstacles for the characters
- make it hard for audience to guess what happen next
- entertaining to watch
- eg jumping into a pool but ended up slipped and fall
- Contrast in personality
- eg killing but take care of flower
- entertaining to watch
**wont be doing blinks
Pantomine:
- exaggeration
Lock the camera in place(at this point, may change later)
- good reference but some are pure body mechanics without personalities
- need personalities of character
Workflow Checklist
- planning
- blocking
- Journaling
- note down what Ive done to make sure not changing some key parts
**all of the body parts needs to be keyed together!!!
Anamotolong timing tool
- before making the animation
- imagine the animation in mind and voice record yourself put it into Maya and keyframe according to a few timing of that
watch things in playblast instead of Maya
Working in sections
Do 1 second a day for animation(Spline)
The most important body movement is head, hand, weist
- lower part of the body is not that essential
if want to use blocking without changing keys into stepped
—> can use spline but use “. ,” to check pose to pose
Progress on my shot
This week, we are asked to complete some planning for a body mechanics shot. I have came up with a few ideas, and relised that I the ideas that I have in mind’s timing is way more longer that the limit and my expectation.
On top of that, I also wanted to continue with my



