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Advanced and Experimental 3D computer Animation Techniques 1 project 1

(T3) Week 10: Body Mechanics

4-5 weeks later will do lip-syncing

show Body Mechanics Shot Planning next week

  • a motion, a movement
  • can shoot video reference/ online references(combine)
    • keep doing it until good takes
  • should be detailed
  • when see it —> know what’s happening
  • eg throwing a snowball
    • excited before throwing —> then getting scared when he get hit

From point A → B

  • make it hard create obstacles for the characters
  • make it hard for audience to guess what happen next
    • entertaining to watch
      • eg jumping into a pool but ended up slipped and fall
      • Contrast in personality
        • eg killing but take care of flower

**wont be doing blinks

Pantomine:

  • exaggeration

Lock the camera in place(at this point, may change later)

  • good reference but some are pure body mechanics without personalities
    • need personalities of character

Workflow Checklist

  • planning
  • blocking
  • Journaling
    • note down what Ive done to make sure not changing some key parts

**all of the body parts needs to be keyed together!!!

Anamotolong timing tool

  • before making the animation
    • imagine the animation in mind and voice record yourself put it into Maya and keyframe according to a few timing of that

watch things in playblast instead of Maya

Working in sections

Do 1 second a day for animation(Spline)

The most important body movement is head, hand, weist

  • lower part of the body is not that essential

if want to use blocking without changing keys into stepped

—> can use spline but use “. ,” to check pose to pose

This week, we are asked to complete some planning for a body mechanics shot. I have came up with a few ideas, and relised that I the ideas that I have in mind’s timing is way more longer that the limit and my expectation.

On top of that, I also wanted to continue with my

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