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Collaborative Unit

Week 3: Avatars

Games and Avatars

The lesson today primarily focused on avatars, their evolution, and the various types of games in which they appear. Different types of avatars exhibit distinct characteristics and personalities, serving diverse roles in both animation and gaming contexts.

There are also various types of games, such as Role-Playing Games (RPGs), Massively Multiplayer Online Games (MMOs), and Cyborg games, where players take on the role of a surgeon or mechanic working on cyborgs, bionic individuals, and augmented humans. Additionally, there is VR live chat, a platform that allows VR characters or players to interact with one another, though it sometimes includes inappropriate content.

Nonetheless, it is evident that the types of games have evolved over time, and their mechanics have adapted to reflect these changes. But how, then, are these virtual avatars created? The design of avatars involves crafting virtual identities that transcend the limitations of physical embodiment, enabling users to explore and experiment with various forms of self-expression. This process allows for the creation of diverse personas, each with unique characteristics and roles that align with the dynamics of the game or virtual environment.

Next week, we will visit Tate Modern to scan sculptures and explore additional digital opportunities available to us. This will provide an exciting chance to engage with art in new, innovative ways and deepen our understanding of how digital technology can enhance creative expression.

NHS Project Progress

Following our meeting with the client, we received feedback and made revisions to the project. The primary changes include:

  1. Audio track
    • addition of an audio track between the transition from the physical to the emotional section

The following revision provides a more formal and academic tone:

“We have added an additional element, which is: ‘Or, if they are not, it provides the opportunity to step back and reflect that this is not (11:17) right.’ As a result, the transition has become smoother. This represents the revised version of the animatic.”

2. Character Design

  • Develop a design that reflects the distinct characteristics of South London, incorporating a more realistic, human-like aesthetic. The character should not be portrayed with exaggerated features such as extreme slimness or an overtly cartoonish appearance, but rather with a more grounded and relatable form.

The new character design is more realistic, with more variations on ethic and the body shape of the people.

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