Previous Blocking Animation Issues
(1) Fingers should be animated

Initially, I did not realize that animating the fingers was essential for creating curves similar to those depicted in the yellow illustrations of the animation above. At first, I focused solely on animating the arms. However, this approach lacked the necessary detail. I soon realized that to achieve a more refined and comprehensive animation, I would need to incorporate greater detail and push my skills further by animating the fingers as well.
(2) Shape changing of the body
While animating, I overlooked the rotation of the body, which resulted in the animation lacking smoothness. To improve this, I will need to incorporate these rotational changes into the blocking animation and refine the movement further during the spline phase.

(3) Anticipation before standing up
Anticipation serves to provide the audience with cues regarding upcoming actions. For a more detailed explanation, please refer to the final section of the Blog from Week 2. Therefore, it would be beneficial to incorporate an anticipatory movement before the character stands.

(4) More Clearer Poses

For this frame, I should clarify the pose by reducing the twist of the shoulder in relation to the camera, while maintaining the triangular shape between the arms and the body. Additionally, I must ensure that the left hand makes contact with the leg.
(5) Extension of the Hands
It appears that the hands are missing keyframes. Instead of only keyframing the character’s position before and after standing, I should include additional in-betweens. For more information on keyframes and in-betweens, please refer to the Blog from Week 1. By incorporating more in-betweens, the animation will have greater extensions, resulting in smoother motion.

Outcome of Changes and Spline Animation