Lesson Today
In today’s lesson, we explored various lighting techniques in Unreal Engine (UE), alongside some modeling methods.
Although I have previously studied lighting in my prior courses, I continue to find it fascinating, as it encompasses more than just the light we perceive. When creating or adjusting lighting, several factors must be considered, including:
- Shadowing (with softer angles)

- Ray tracing

- Reflections

- Source angles

- Direct lighting & Indirect lighting

- Bounced light

Each of these elements plays a critical role in achieving a realistic and dynamic lighting environment.
Project Progress
Environment
I tried to modify the colours of the environment to make it look more vibrant.
Before

After

Animation
I did some brief animating in UE specially for position and timing. All the details will be fixed afterward.