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3D Computer Animation Fundamental immersion

Week 4: Sequencer Materials

Lesson Today

In the current lesson, we examined a range of techniques pertaining to the sequencer, which we initiated last week. Additionally, we engaged in various methodologies for material creation. I have come to recognize that employing both a subsequencer and a master sequencer considerably improves organization and efficiency in the creation of shots and animations. Furthermore, the implementation of instant materials demonstrated significant convenience, facilitating real-time modifications throughout the material development process.

Project Progress

As the project evolved, I advanced my work through comprehensive research and refinement. Building upon the initial storyboard, I developed a revised version that incorporates elements from multiple narratives, adapting these components to ensure compliance with the specified length requirements.

Inspiration

Given my frequent experiences of fear in unfamiliar environments, I aspire for my narrative to illustrate a character’s journey in confronting and ultimately overcoming their fears. To visually represent fear in animation, I intend to depict elements that may arise in the character’s perception during moments of apprehension. For instance, threats that seem tangible to the protagonist, despite not being present in reality, will be portrayed within the scene as manifestations of their fearful vision.

Recognizing that my initial narrative concerning fear was overly lengthy, I opted to revise it by transforming the protagonist from a human into a fish, thereby enhancing alignment with the scope of the story.

Concept

In a lake, a ghost fish hides under an invisible cloak or changes colors to conceal itself, feeling anxious about other fish. Realizing that they are not as frightening as it thought, the fish attempts to engage with them but accidentally gets stuck in its cloak, rendering it immobile. Although the other fish cannot see it, they hear its voice and work together to help it escape. Once freed, the ghost fish overcomes its fear and happily interacts with the other fish, experiencing the power of friendship.

Research

Initially, I envisioned the fish as a cute character; however, I later considered designing a fish that inflates whenever it experiences fear.

While I found this concept intriguing, I recognized that such a design for the fish is commonplace in reality and would not distinguish my work effectively. Consequently, I conducted research on fish animations to generate additional ideas.

I also intend to incorporate elements related to nature in the shot; therefore, I referred to various nature shots and images for inspiration.

To enhance its uniqueness, I also referenced images featuring distinctive environments and color palettes.

These color palettes and environments evoke a more imaginative and mysterious atmosphere.

Background of characters

The character is a fish that utilizes a cape to render itself invisible, thereby disguising its presence from others. My objective was to create a character that is both cute and appealing while simultaneously embodying traits of shyness and fearfulness. To aid in the design process, I employed AI image generation techniques for inspiration, resulting in the following outcomes.

Character designs

I find the final design of the character particularly appealing and may use it as a reference or as the primary character in the narrative.

Mood boards

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