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3D Computer Animation Fundamental immersion

Week 3: UE Sequencers

Sequencers

In this lesson, we explored the sequencers in Unreal Engine, which are instrumental for keyframing animations and making modifications within the graphic editor. Additionally, we examined the processes involved in creating and adjusting cameras, focusing on parameters such as camera focal length and post-processing effects, including image filters.

Project Progress

I have begun developing one of my story concepts and have initiated tests with motion capture technology. At this stage, I am still evaluating which idea I should proceed with. The current story concept is relatively well-developed, but due to its complexity, it will require a significant amount of time to animate. As a result, I am assessing whether motion capture can streamline the animation process. If it proves inefficient for this project, I may pivot to one of the other two concepts to ensure a high-quality outcome within the given time constraints.

The following is a shot of my work in the motion capture studio.

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